Coupled with an analogue swing that now actually reflects the distance you draw back the analogue stick, the idea is that the putting process is more considered and more to do with the ball's path to the hole than trying to map the caddy's measurements without any guidelines. Gone are the specific caddy tips - 4 inches long, 3 feet right, and so on - and instead we have an ideal putt camera, which shows you the ideal path that the ball needs to take to go in. The greens are now overlaid with a putting grid, which shows how the surface variation and incline will affect the movement of the ball. This is done with the right analog stick, while the left is reserved for actually striking the ball as before. Dual analog swing changes the way you apply fade and draw and allows for topspin and backspin by letting you choose where on the ball you plan to strike - in much the same way snooker games allow you to adjust the position of the cue tip on the cue ball. But, and it seems ridiculous to even have to say it: NOBODY WOULD BUY THEM.ĮA would argue that the dual analog swing mechanic, analog putting and Rivals mode add value, so let's talk about those. Would they be slightly better? Who knows? Maybe. There's a reason George hasn't released yearly versions of Star Wars with less Ewoks and Chewbacca walking into the Millennium Falcon ahead of Han Solo and Leia getting sarkier all the time. But yesterday I pulled out Tiger Woods PGA Tour 2002 and played that for a couple of hours, and then 2003, and then 2004, and then 2005, and there really isn't much fundamental difference between any of them. So here we are, with Tiger Woods PGA Tour 06, and yes, it is the best Tiger Woods game there is yes, it has more features and ideas than any of the other Tiger Woods games yes, it'll probably last you longer than any of the others. Tiger Woods PGA Tour has been "proofed" and "shaped" so much since the 2002 version that the words are actually starting to drift into the game's vernacular. It's not development either it's editing. Tiger Woods 06 isn't creativity it's a stupid tax. I couldn't really compare that to the way EA has released virtually the same game every year since Tiger Woods PGA Tour 2002, changing the name, the titles and altering the structure slightly and walking off with more of our money. I mean, who would, right?īut then I realised that wouldn't work, because having Greedo shoot first was an idea clearly designed to heighten our excitement during a tense confrontation. About how we should have been thankful, because at least when he sat down in the editing suite, he was doing it for a good reason - yes, he wanted slightly more TIE Fighters in the background and all that, but he was doing it because he wanted Star Wars to appeal to a new generation, and he wasn't pretending it was a whole new film or anything. I was going to spin some silly yarn about how he couldn't possibly have foreseen the damage he was going to do by having Greedo shoot first. The online play also did not function most of the time, and when it did, suffered from tremendous amounts of latency.You know, when I sat down to write this review the first time, I started off writing about George Lucas. Even achievements like playing in 5 online matches would not unlock and contrary to public expectations in this modern era of gaming, EA never rectified the problem with a simple patch. The achievement system in the game was largely broken and featured many achievements (except the one for averaging under 1.75 putts) that simply would not unlock upon completing the required task. Xbox 360 Version Problems While the game itself was about as stable as every other entry in the Tiger Woods franchise, the addition of achievements into the mix and online play presented new problems.
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